![]() It shows an increase in weapon DPS in the character page but this kind of bonus does not increase the base power of DPS-based skills. And the 1H+shield passive the Engineer has is actually very terrible, it's as if the stat it gives (+X Physical Damage, exactly like a weapon gem) works several steps later in the damage calculation than it's supposed to, it sucks. You get actual defenses from equipment (+HP is the best stat, stack a bunch of it, +Armor and +Vit aren't as good).Īlso, 1H+shields aren't actually as important as people might say for Engineers, because an obscure mechanic thing is that while you have Forcefield on, you don't even roll for blocks, it always drains the Forcefield anyway, so 2Handing as Engineer is totally legit. (But Emberquake also does flat damage, so Emberquake is strongest with Focus)Īlso, you never put Vit in this game unless you want the higher shield block chance it gives, its other bonuses are surprisingly crap. ![]() If a skill deals only weapon-based damage, then Strength and Focus can raise it in the same rate, but Strength also gives a crit damage multiplier on top of it, so Strength can help its damage more. If a skill deals only flat damage, then it obviously only wants Focus (and may even have reduced crit chance inheritance pure Focus is even better than Focus+Dex). ![]() And Focus also gives a little bonus to max mana. So you're boosting the base damage of both parts of Emberquake if you pick Focus and use an elemental weapon. Beserker is fun, later levels you just gib anything and everything that looks at you funny. ![]() No need to focus on special skills or other peoples builds. So, unless you play the higher difficulties, pick what you like and have fun. Flat damage always scales with Focus, and weapon-based damage can be raised by putting either Strength or Focus to boost your weapon (in the same rate for both Strength and Focus, with the catch being that Strength helps all the damage from your weapon while Focus only helps the weapon damage that is elemental). Torchlight 2 is generally an easy game with little to no penalty for dying. This is because Emberquake unusually does both weapon-based damage and flat damage. But Emberquake works the best if you do pure Focus and use elemental melee weapons for it (which are very common later). Torchmodders is a modding resource forum set up to support modders of all skill levels and collaboration between them.You can do Engineer with either Str+Dex or pure Focus. The Torchlight 1 Class Pack (TL1CP) mod is the collaborative effort of a group of modders working out of namely gytfunke, TwinkleToes, RnF, Khazad, Wolven, Anarch16sync, Kva3imoda and Phanjam. New active skills were added too and the passive skills were made class-specific instead of the "shared passives" set up of TL1. To better blend in with TL2 all the classes were given a charge mechanic and all the class skills were reworked to have tier bonuses. The mod is a reproduction of the Alchemist, Destroyer and Vanquisher classes from the Torchlight I game to become playable classes in Torchlight II. This mod was put together by a group of modders who hang out over at Torchmodders. Brings the 3 original TL1 classes (Alchemist, Destroyer, Vanquisher) into TL2 as playable classes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |